AI Insights · Timothy · July 2021
Top 5 Golf Games Performance in Saudi Arabia - Q2 2021
Explore the performance trends of the top 5 golf games in Saudi Arabia during Q2 2021, including downloads, revenue, and active users.
During the second quarter of 2021, the top 5 golf game applications in Saudi Arabia demonstrated notable trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these games on a unified platform.
Golf Battle showed a varied performance in weekly revenue, starting at around $1.4K at the end of March and gradually declining to approximately $156 by the end of June. Weekly downloads peaked at 4.1K in mid-April but decreased to approximately 1.4K by the end of June. Active users fluctuated, reaching a high of 45K in mid-April and ending the quarter at around 33K.
Perfect Golf - Satisfying Game did not generate any revenue during this period. Weekly downloads remained relatively stable, averaging around 800, while active users saw a gradual decline from 2.8K at the end of March to approximately 2K by the end of June.
Golf Rival - Multiplayer Game experienced fluctuations in weekly revenue, peaking at $4.9K in early May and ending the quarter at about $2.7K. Downloads varied, with a notable peak of 1.3K in mid-April and around 1.1K by the end of June. Active users showed some consistency, rising from 3K at the end of March to approximately 3.3K by the end of June.
Golf Clash - Golfing Simulator generated consistent revenue, peaking at around $5.4K in late May and ending the quarter at approximately $3.2K. Downloads were relatively stable, averaging around 800, with a slight peak of 1.1K in early June. Active users saw an overall increase from 4.3K at the end of March to about 4.2K by the end of June.
Golf Blitz had modest weekly revenue, peaking at $77 in early June. Downloads showed a significant peak of 1.9K in early May but decreased to around 400 by the end of June. Active users fluctuated, reaching a high of 4.9K in early May and ending the quarter at approximately 3.3K.
For more detailed insights and data, visit Sensor Tower.